Archive for the ‘ Relaxing Game ’ Category

Journey Finished!

If I have to describe Journey with one word it would be emotional. I just finished playing Journey (10 mins ago) and I really wanted to write about it. I’m still feeling the ending and all that great stuff so this post might be a little more emotional than previous posts.

Journey is a game created by the company ThatGameCompany. The game starts the player off at a desert where the player is only given the hint of what the controls are. After about 5-10 minutes after the player is shown all the controls, the player is left off to explore the world to himself. It is such a powerful idea to allow the player to learn every little tricks the game has by himself. It took me a while to even figure out how the scarf works in the game. It even get more complicated when another player comes into the game.

Speaking of that, the game does a seamless transition when bringing another player into the game. You may just be walking around and there will be a player around the corner. Normally the players will want to work and travel around the game together. With the help of a partner, you can get to places that would not be possible without. The only way to communicate between each player is by using a “chirp” button which can be held down to make a louder chirp. The chirp button is also used to recharge each other’s scarf so that the player can continue a glide. It takes practice but once both players get the mechanic down, using this trick will allow each other to get to hidden places. The chirp tool can be use to also call or alert the player. It is whatever you want to make of it and I pretty much used it whenever I can. Sometime my chirp will mean “Thank You” or another time it will mean “Wait for me!”

It is amazing what this game did with such simple controls and a unique idea. The unique idea is the whole seamless player transition thing but also that you don’t know who is who. No name tags appear on the player and you can’t tell if they go offline or anything. The only way to communicate is through chirping so if you run far away from your buddy, a new buddy might appear in place of him. I had 4 different companions that were with me throughout the game. Honestly, my first companion was the best. I wanted to say thank you TETUTINA (You get to see the companion names at the end of the game) for making the game so much better. I’m going to say that it is a she since the whole “Tina” in the gamer tag. Anyways, she pretty much guided me throughout 75% of the game. The game is only one and a half hour long but she showed me locations that I would not have explored. She was my tour guide throughout that part of the game. She guided me to places where I could get scarf icons to extend my scarf. She took me to places where I was able to learn more about the world. She even dragged me to places where I would have the best angle for a scripted moment. Finally there was this part where she took me to a very super hidden place. I would remember that spot as one of the best moment I have had in a videogame. Basically imagine a flying dragon that is in a secret location that you can get to if you know where it is. The developers hid this dragon to later use it but if you know where it is hidden, you can see it before it comes into the game later on. Even though you can see it later on the game, it is much more amazing to see it where it was hidden. Pretty much she was the best anonymous partner I have had in a cooperative game.

Sadly, after about 75% into the game, it seems she got disconnected from the game so it switched to another player. I believe you get a different cloak after beating the game and starting again so I was able to tell that it was a different person since the new character had the same cloak as me while she had a different cloak than all of us. Before the new player arrived, I started chirping around for her. I wanted to see if she would chirp back. After chirping for about 10 minutes, I decided to explore the world for myself. Throughout that 75% of the game, there were moments where it would have been easy to lose each other. There was this one moment where both players are sliding down a mountain of sand together. If they don’t stick to each other, they can easily lose one another. Throughout that whole scene I was constantly chirping as she was also to not lose each other. I love that scene because I felt something I haven’t felt in a long time in a videogame. Most games have characters that tries to give the player some emotional connection with them. Most games do not do this successfully so when they die, I usually don’t feel anything for them. However, in Journey, I already had this connection with my anonymous partner. The game needed no introductions with each other. My partner just pop out of nowhere and I shouldn’t have had such a strong connection. But by working together, I was able to build this connection that felt more personal than being force because of the story like many other games.

I guess I started out with the best so it was hard for me to switch to these new players. Their scarfs are short and they look as lost as me. I believe if I had one of these types of players, I would have also enjoyed the game differently. We would have explored the world together and try to see if there were anything in the game that we could find. But as I already found most of the game’s hidden features due to having an awesome partner already, I couldn’t possibly work with these new players. It was hard for me to work together. I even let the first player after Tetutina go far away from me believing that she will come back when a new player pops up. Yes even without giving me any names or anything, I was able to befriend a stranger and had an emotional connection with it. I didn’t want to work with anyone else in the game and it showed. I started to hate the new guys because they would not be as great. I really missed her in that last 25% of the game. That may be the only reason why I had 4 companions. I probably could have had only 2 but I just let them go away from me hoping that whoever would pop into my session next would have the same cloak that she did. Sadly, it did not happen.

As you can tell that this game was super emotional on my end. I was so attached to my companion that it helped escalate the game to a level of emotion I wasn’t expecting from a game like this. It is a true testament of a game for me to be this emotionally attached to an unknown stranger. I plan to send her a message saying thank you for a great time playing Journey and add her to my friends list. Also did I mention that the visuals and audios are amazing? The sand and the way they reflect the sun or interior looks phenomenal while floating scarfs/paper/cloth waver left and right with believable motion. I believe the music also helped brought out these emotion. The music was always perfect with what’s happening in the game. It speeds up when there is a high pace area and slows down when it is more of an exploring area.

Great emotional impact, amazing visuals, and perfect music makes Journey a complete package for an awesome time. The gameplay time may be one and a half hour and the price may be $15 but I believe it is worth every penny. I don’t want to compare a movie ticket with this but I believe this is way more worth it then a movie. It is a unique experience that I wish that everyone could have. I also wish that everyone who plays this game would also have an amazing companion as I did. I don’t think I would have had as much of an emotional impact as I would have without the help from an awesome companion. It is a quick game so anyone can finish it. I really do suggest that this should be played in one session. I mean it is only 1.5 hours!

Driver: San Francisco Finished!

I went in and played through the rest of Driver: San Francisco the day after my last post. I have to say that the ending is one of the craziest endings I’ve ever seen. If the last post didn’t catch a person’s attention on this game, I hope this post will. I really enjoyed my time playing through this game and I wish a sequel could be made from this as I see some potentials for the developers to add more outrageous things.

Driver: San Francisco is a driving game similar to Burnout but with a story. Most of the game is in the main character Tanner’s coma. Events in the game are being played out by a news broadcast in real life. But the story isn’t really what this game is about. Honestly I didn’t really care for the story that much. All you really need to know is some terrorist name Jericho got you in the coma and you’re trying to figure out what he’s up to in the coma by putting the clues that you get from the news broadcast. Its your basic catching the bad guy 80’s flick story.

As I said, story is not the strong point in this game. The gameplay however excels at being a great driving game. Similar to Burnout, most missions involve you trying to take down enemy vehicles. However it is not really a race though there are some races in the game. What  the game gives you to take these enemies down is by far the most unique thing about this game. The game call it the “Shift Mechanic.” Using the Shift Mechanic, the player is allow to shift into any vehicles in the game. The player can then use these vehicles to ram into enemy vehicles or create roadblocks if cops are chasing you. The game even encourage this by giving out hints saying you should be doing this. It allowed me to keep the game interesting by changing into different vehicles like buses or gas trucks and see what kind of chaos I can do to accomplish this mission.

The Shift Mechanic also allow for some real interesting mission. As stated in the previous post, shifting from one car to another to try to drive under a moving semi-truck to disable bombs all over the city is something I never done in the game. Another one which I don’t want to spoil but I really want to say is pretty much allowing the player to remote control a car while the player is still in the car. This mission really caught me by surprise as I had no idea what I had to do to accomplish it. Not all missions are as unique as the ones I say and some are just the basic take down certain enemies or run away from the cops. Even though these might be the usual missions that I have played before, I found myself wanting to play them due the amazing voice works done by voice actors. Each of the side missions have their own stories and some of them even continue on to other missions. There’s usually a passenger in the vehicle so they are usually talking throughout the mission and the dialogues are hilarious. Most of the passengers don’t know that Tanner is possessing the driver so you can see what kind of dialog the game offers.

Aside from the missions, there are a ton of cars to unlock. I didn’t unlocked them all but I unlocked the cars I wanted to drive around the city. Driving around the city is also a nice thing to do in the game. Being new to the San Francisco area recently, I still found myself catching locations that I remember seeing in real life. Once the game was over, I even drove around the city seeing if I could find places like IGN building or even just the AT&T ball park. Aside from unlockable cars, there are challenges and also movie challenges. The movie challenges are awesome but I’m disappointed that you have to collect 10 movie icons that are scattered across the map to unlock one movie challenge. In the challenge, you drive through a famous scene from a movie. A scene like the last driving scene from Gone in 60 Seconds (the old one) in the game is perfect and it was really enjoyable to play those scenes.

Driver: San Francisco is a really enjoyable game. I love the whole “Shift Mechanic” game feature and the way the developers worked out their side missions and main missions to be as interesting and diverse as possible. It is a really relaxing game with no worries of death and all gloomy-ness in the game world. I found myself really engaged in the game and I believe it is really worth playing. Heck I bought it for 12.99 so it is a steal if you can find it for that price!

Currently Playing: Driver: San Francisco

Driver: San Francisco has got to be one of the most enjoyable and relaxing games I have played in a while. Yes there were Mass Effect 3 and Skyrim and such but those games were all so dark and gloomy compared to what Driver is. The game for me feels like a Burnout game with a story. The driving is fast and chaotic with newspaper flying everywhere, smokes coming out of the car and ramps created from San Francisco hills.

The game would have been a fun game already even if they didn’t add in their unique ‘shift’ feature but that feature really adds into the chaotic nature of the game. Using the shift mechanic, the player is allow to shift to any car they want to with a few exceptions like enemies and cop cars if they are chasing you. Using this feature, the player can take control of oncoming traffic and ram into enemies or cop cars. They even support this idea by giving the player a ram ability where the more you hold down the ram button, the harder the hit.

With all these features, the developers found a way to make certain side missions super interesting. The one I remember most recently is a mission where I had to drive a small car under a Semi-Truck to disable a bomb under it. But I had to shift into other small cars around San Francisco because there were more than one bomb. And I really like that these missions don’t repeat and it actually adds up to the story. Granted I’ll probably never play this game again once I’m done with it but the game really made me want to play all the side missions before even starting the main mission. I wanted to see what crazy things the game wants me to do.

I am about two chapters away from the ending so next post will probably be about my thoughts on the game. There are a lot more I want to say about this game but I think I will wait until the next post. However, the game has been very enjoyable and is a very nice change from all the gloomy apocalyptic bloddy reaper dragons. It is a game that you want to play if you just want to relax and play a video game for what they were created to be.

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