Archive for the ‘ Try It Out ’ Category

Currently Playing: Diablo 3

Diablo 3 is a really marvelous game that is flawed in some areas. It tries so hard to be better than it’s predecessors and on most account achieves it but there are other areas where they shouldn’t have touched. There are many changes that anyone who has played any previous Diablo games will see when they start playing Diablo 3. Skill trees are gone and replaced with rune systems. Special monsters with abilities are of more importance than bosses now. And most importantly the sense of item hunt has disappear and replaced by an Auction House.

Just to start things off, I really do not like the idea of the Auction House. As I said before, it takes away the item hunts and sense of achievement when you get something better than your items. I understand that Blizzard had to add the auction house but I’m not sure if it was really there for gamers in mind. From what I understand, the auction house main purpose is to fight against gold farmers. You are allowed to either use in-game gold or real money to buy items in the auction house. The latter being not available currently but I would like to know how the situation of the auction house changes with real money involved. As of right now, you can get most of your character’s items from the auction house for really cheap. Sure you still have to play the game to level up your character and progress through each of the game’s four difficulty but you don’t have to worry about getting items. The strange thing is that you can buy the item, say a chest armor, for 10,000 gold. Then after you wear it and you level up with it, you find another chest armor with better stats for your current level for 10,000. Well you can buy it and then sell off the old chest armor for 10,000. Someone else is bound to buy it again from you. This continues the forever trend of the auction house that I came to notice. It is cheating using the auction house but I feel that Blizzard has the auction house for a reason. There are times when you feel super powerful because you just bought two brand new powerful axes from the auction house. The sense of power you get from using the new items are amazing. One moment you may be struggling with a boss or a special enemy and another moment you’re blasting through them with full health. The thing that I really miss is that this eliminates the feeling of an achievement when you buy these items. You didn’t get these items, someone else did. The items you find seem meaningless to the items you bought. Sure I may find a Legendary item or some powerful rare item but those are very rare chances. Why play through the same areas hoping to get a specific armor or weapon when you can look specifically for the item you want in the auction house? This is one of the main reasons why I haven’t played as much as I use to.

The eliminations of the skill tree system is a pretty risky idea that Blizzard has played. At first it is very strange that you can pick different skills anytime. It makes you wonder if you’re even getting more powerful with the skills. In theory you aren’t getting more powerful. The skills you unlocked in the later levels may be weaker to you than the skills you already had when you started the game. This new system gives the player choices. You pick what you want to use for a certain situation and test out if it is a good pick. It is similar to load outs in that each boss or special enemy is a match that you need to figure out. You may need to use a health healing attack, one that increases your attack speed, or one that slows down enemies. It is all different for different kind of situations. On the easier difficulties it doesn’t matter what skills you use as you’ll mostly be using skills that you’re comfortable with. On harder difficulties however, you need to pick certain skills that makes sense for those situations. It gives a sense of strategy that is balanced out by the aforementioned auction house item buying.

The last thing that I notice that is changed in Diablo 3 is the way how special monsters are handled. For every step up in difficulty, they have an additional new ability they can use. On Inferno, they have four abilities that can all be used at once. Abilities are most likely chosen random for every special monsters which means every special monsters may have a way to kill you quickly. It makes these monsters harder than most of the bosses in Diablo 3. I believe that is why Blizzard has put more emphasis on these special monsters than the bosses. Sure with bosses you’re still bound to get better items or rarer items. However in Inferno, killing these special monsters gives you a boost that will help you get better items. This boost lasts for 30 minutes and it can be stacked. So you can theoretically kill multiple special monsters before going to a boss and killing him. Though it is possible, Inferno is a pain in the ass to even fight a special monster.

Anyways, Diablo 3 is an awesome game. The changes that Blizzard made helped introduce Diablo to a new generation and a wider audience. However I feel that some of the changes made Diablo 3 lose some of its charms. The sense of gratification that is received from an item hunt is now gone in place of an Auction House. Because of that, I keep wondering why I keep playing the game. It is fun to level up and kill a room full of monsters but I’m not sure how much it could last. I’m hoping Blizzard may patch something that will make it stand out more but as of now I haven’t gone back to Diablo 3 in a while. I don’t think I will until I hear some changes are made or the economy of the auction house is balanced when the paid auction house is released. So this game is worth a try but it is not worth hyping about as I thought it was before release.

Puzzle Agent 2 Finished!

Puzzle Agent 2 is the sequel to the Professor Layton clone Puzzle Agent that was released in 2010 by Telltale Games. Both Professor Layton and Puzzle Agent’s main mechanic is the puzzles that the town’s people you visit seem to want you to solve. They both even have a hint system where you need to find hidden hint icons throughout the game to use them during the puzzles. However, Puzzle Agent adds humor to the game which is really missing in Professor Layton.

Puzzle Agent 2 starts where the first game left off. Agent Nelson Tethers is still confuse as to why his case from the last game has been marked as closed when there is still a missing person. He decides the spend his vacation time revisiting the town folks of Scoggins to figure out where the missing person is. That is the gist of the story but like the previous game, the town folks are what makes this game stand out.

All of the town folks in Scoggins have something funny or weird to say to you. Most of them even have a puzzle for you to solve. The reasons to solve these puzzles work with the story most of the time not unlike Professor Layton. The town folks are all unique. There is the guy who gets really jumpy when you talk to him. There is the suspicious sheriff who doesn’t like newcomers. There is even a character which is very similar to Scruffy from Futurama. There are many more but the best parts of the game are when you are introduced to these new characters. However there are not that many new characters in this game. I believe that is where Puzzle Agent 2 falls short is that they rely heavily on all the great characters from the last game that they don’t introduce not many new characters. Even though I complain about reusing the same characters, I still had a blast when I was talking to them.

The puzzles in Puzzle Agent 2 isn’t as great as Professor Layton or even Puzzle Agent. There are about 4 main types of puzzles if I remember correctly. There’s the sort the puzzle in chronological order from pictures. A puzzle to direct a line or laser to a spot using objects to redirect it. A puzzle to move objects around so that a path is open to the exit. And finally a puzzle that involves some knowledge in math to be able to solve it. Though there are some other puzzle that are not of these 4 types, most of the puzzles in the game are. The puzzles with the math stuff are really confusing as I’m not sure how many people would get it. I mean would you really know the 7th and 8th digit of Pi? Or would you know something about integrals? I’m just not sure how Telltales could think that only smart people would play this game since it is a puzzle game.

Though the puzzles in Puzzle Agent 2 are a little disappointing, I really like the story of these games. I love these characters and the world Telltales had created. I love that the main character is in a division of the government called The Puzzle Division. Even his friend is in a division called the Vegetable Crime division. Random things like these are what attracts me to these kinds of games. I played through the puzzles so that I can see more of the story and interact with these characters. Even the animation is so stiff that I have to imagine that the developers are intentionally doing it for a style. It looks cheap and it is better for it. I played it on the Ipad but I believe you can play it almost everywhere. I believe this game is worth a try if you like randomness or just something close to the humor of Family Guy or Futurama.

Ace Combat Assault Horizon Finished!

Ace Combat Assault Horizon is an interesting game. Writing this post is really conflicting. A part of me wants to really recommend the game to others while another part of me just want to say that it is not worth playing. Ace Combat does a lot of things right that previous Ace Combats failed to do. The combat, flying, and even the story is better. However it still falls back to it’s old roots by having long missions that gets really repetitive by the end.

Ace Combat would be an amazing game if the missions were just a little bit shorter. There were many times during the missions when I asked myself “Really? They’re making me do this again?” The missions are only about 20-35 minutes long but even then I wish they were only about 15 minutes long. Fortunately each missions are unique to each other. One mission requires you to bomb naval ships while another require you to use a helicopter to save ground troops from incoming attack. Even though each mission goals are unique, the game forces the player to repeat this task at least 5 times each mission. One mission where you have to take out incoming bombers before they blow up Dubai requires the player to take out 5 waves of bombers. Five! Each wave has at least 4 bombers with 3 enemy airplanes for each bomber. The first 2-3 waves are a blast but I got tired of doing the same thing afterwards. The weird thing is that the next mission would make the player do something fresh which would really get me pumped up and excited only to be let down by the repetitive structure of the goal. I really wish that these missions would have been shorter. I clocked in at 8 hours and I felt that the game cheated me on that because of these long missions. I would have liked more missions but shorter burst.

Another thing that really didn’t make sense is the aforementioned helicopter sequences. Though there are only 2 in the game, I felt that these missions were just dragging the game. They’re even longer than the airplane missions which I already mention that I didn’t like. Even worse is that the helicopter controls are horrible. They fly really clunky and some of the buttons are mapped weird. The button to shoot machine guns in a jet is the A button while you use the triggers to shoot the machine guns in a helicopter. I get that the developers wanted to make some kind of a shooter type level but it doesn’t make sense to change the controls. Another weird change was how use button combinations to dodge missiles. You press the RB+LB button to dodge missiles but you press the RB button to shoot missiles. I found myself shooting the missiles myself as I was trying to dodge them. Someone should have looked into the controls or at least let these controls be customizable.

One more thing that really didn’t make sense is the turret levels. There are two missions with this type of gameplay also and they both felt out of place. Using the turret is fine but it really gets tedious when you’re doing it for 30 minutes. It plays like a rail shooter but imagine a turret sequence where you’re in one place for 10 minutes shooting at the same stuff. Yea not so fun.

Aside from the long missions, helicopters and turret sequences, the game is a blast to play. Flying around the jets were always exhilarating. There were certain moments when I had my mouth open because of the amazing visuals the game had. Flying through a storm only to fly higher and see no more rain was a nice touch the developers added. The environments and weather effects they added made the flying so much more immersive. The missions as mentioned before were really different from each other. One mission in particular was so simple but yet really amazing. It involved chasing after a missile that was going into space to target the united states. All you’re really doing is chasing the missile vertically but trying to dodge the missile’s rocket flames as you’re trying to shoot it down is one of the most impressive part of the game.

The new mechanic that they added called Dog-Fight mode is also a great feature. It takes the flight controls away from the player and makes the player take aim and try to shoot down the enemy. Most of the time, the enemy will try to run away from you in some of the most amazing airplane chase sequences I’ve seen in a game. Flying through buildings and over stadiums as building are crumbling over you is an amazing feeling. You have to speed up to try to get a better lock on but enemies may sometime try to trick you and make you fly straight into a building.  Even though you don’t have much flight controls, the auto follow the game does when in Dog-Fight mode isn’t perfect that it’ll just follow the plane everywhere. You still have to keep the lock on to the enemy aircraft or else you’ll be taken out of the Dog-Fight mode. The Dog-Fight mode really makes the game much more interesting as you’re not just flying around trying to lock on to the enemy and shooting a missile. Though you can still do that, I found myself trying to get into the Dog-Fight mode as much as possible. The Dog-Fight is a feature that was really needed to Ace Combat games and I hope this feature goes over to the next Ace Combat games.

The multiplayer mode is interesting too as the Dog-Fight mode goes over to the multiplayer. It get hectic as everyone usually goes into this mode and you can clearly see planes trying to fly away from one another as there might be 4 jets chasing each other. Though I didn’t play much multiplayer, I was surprise to really enjoy the time I had with it.

Ace Combat is a conflicting thing to write about. I really want to recommend this game to people but the missions might get too long and repetitive for people. I stuck with it because I wanted to see what other unique missions that the game had to offer. I’m glad that I stuck with it because the end missions were one of the best in the game. They were also short too so that might had to do something with it. If you’re into flight combat games I would say to try this game out as it adds new features that you would think wouldn’t work in these types of games. Though they might have added too many features with helicopters and turrets, I believe the new addition of the Dog-Fight mode really makes the game worth playing.

Design a site like this with WordPress.com
Get started