Posts Tagged ‘ gaming blog ’

Ace Combat Assault Horizon Finished!

Ace Combat Assault Horizon is an interesting game. Writing this post is really conflicting. A part of me wants to really recommend the game to others while another part of me just want to say that it is not worth playing. Ace Combat does a lot of things right that previous Ace Combats failed to do. The combat, flying, and even the story is better. However it still falls back to it’s old roots by having long missions that gets really repetitive by the end.

Ace Combat would be an amazing game if the missions were just a little bit shorter. There were many times during the missions when I asked myself “Really? They’re making me do this again?” The missions are only about 20-35 minutes long but even then I wish they were only about 15 minutes long. Fortunately each missions are unique to each other. One mission requires you to bomb naval ships while another require you to use a helicopter to save ground troops from incoming attack. Even though each mission goals are unique, the game forces the player to repeat this task at least 5 times each mission. One mission where you have to take out incoming bombers before they blow up Dubai requires the player to take out 5 waves of bombers. Five! Each wave has at least 4 bombers with 3 enemy airplanes for each bomber. The first 2-3 waves are a blast but I got tired of doing the same thing afterwards. The weird thing is that the next mission would make the player do something fresh which would really get me pumped up and excited only to be let down by the repetitive structure of the goal. I really wish that these missions would have been shorter. I clocked in at 8 hours and I felt that the game cheated me on that because of these long missions. I would have liked more missions but shorter burst.

Another thing that really didn’t make sense is the aforementioned helicopter sequences. Though there are only 2 in the game, I felt that these missions were just dragging the game. They’re even longer than the airplane missions which I already mention that I didn’t like. Even worse is that the helicopter controls are horrible. They fly really clunky and some of the buttons are mapped weird. The button to shoot machine guns in a jet is the A button while you use the triggers to shoot the machine guns in a helicopter. I get that the developers wanted to make some kind of a shooter type level but it doesn’t make sense to change the controls. Another weird change was how use button combinations to dodge missiles. You press the RB+LB button to dodge missiles but you press the RB button to shoot missiles. I found myself shooting the missiles myself as I was trying to dodge them. Someone should have looked into the controls or at least let these controls be customizable.

One more thing that really didn’t make sense is the turret levels. There are two missions with this type of gameplay also and they both felt out of place. Using the turret is fine but it really gets tedious when you’re doing it for 30 minutes. It plays like a rail shooter but imagine a turret sequence where you’re in one place for 10 minutes shooting at the same stuff. Yea not so fun.

Aside from the long missions, helicopters and turret sequences, the game is a blast to play. Flying around the jets were always exhilarating. There were certain moments when I had my mouth open because of the amazing visuals the game had. Flying through a storm only to fly higher and see no more rain was a nice touch the developers added. The environments and weather effects they added made the flying so much more immersive. The missions as mentioned before were really different from each other. One mission in particular was so simple but yet really amazing. It involved chasing after a missile that was going into space to target the united states. All you’re really doing is chasing the missile vertically but trying to dodge the missile’s rocket flames as you’re trying to shoot it down is one of the most impressive part of the game.

The new mechanic that they added called Dog-Fight mode is also a great feature. It takes the flight controls away from the player and makes the player take aim and try to shoot down the enemy. Most of the time, the enemy will try to run away from you in some of the most amazing airplane chase sequences I’ve seen in a game. Flying through buildings and over stadiums as building are crumbling over you is an amazing feeling. You have to speed up to try to get a better lock on but enemies may sometime try to trick you and make you fly straight into a building.  Even though you don’t have much flight controls, the auto follow the game does when in Dog-Fight mode isn’t perfect that it’ll just follow the plane everywhere. You still have to keep the lock on to the enemy aircraft or else you’ll be taken out of the Dog-Fight mode. The Dog-Fight mode really makes the game much more interesting as you’re not just flying around trying to lock on to the enemy and shooting a missile. Though you can still do that, I found myself trying to get into the Dog-Fight mode as much as possible. The Dog-Fight is a feature that was really needed to Ace Combat games and I hope this feature goes over to the next Ace Combat games.

The multiplayer mode is interesting too as the Dog-Fight mode goes over to the multiplayer. It get hectic as everyone usually goes into this mode and you can clearly see planes trying to fly away from one another as there might be 4 jets chasing each other. Though I didn’t play much multiplayer, I was surprise to really enjoy the time I had with it.

Ace Combat is a conflicting thing to write about. I really want to recommend this game to people but the missions might get too long and repetitive for people. I stuck with it because I wanted to see what other unique missions that the game had to offer. I’m glad that I stuck with it because the end missions were one of the best in the game. They were also short too so that might had to do something with it. If you’re into flight combat games I would say to try this game out as it adds new features that you would think wouldn’t work in these types of games. Though they might have added too many features with helicopters and turrets, I believe the new addition of the Dog-Fight mode really makes the game worth playing.

Currently Playing: Ace Combat Assault Horizon

This will be a short one since I briefly played Ace Combat. I was never really a big fan of Ace Combat. I always thought that the air combat was too slow and got a little repetitive. Everything also looked the same after a while and you’re mostly doing the same thing. However, after playing the demo of this game, I figure that I have to give this game a shot since it feels so different from a regular Ace Combat game.

The new feature they added is a mechanic called “Dog-Fight mode” where the player is basically locked-on to the enemy target. When the player is locked-on, the plane moves and follows the enemy automatically. What the player has to manage is the speed of your aircraft and the targeting for missiles and machine guns. Being close to the enemy allows the player to get a better lock on for missiles but also give the enemy a better chance to counter maneuver you. Most of these dog fights become very cinematic as planes are counter maneuvering each other trying to get lock on for missiles. I only tried one online match and I can tell you that it is crazy as there are usually about 6 planes locked on to each other back to back. Since the player doesn’t need to direct the aircraft when locked on, I was surprise to see some amazing enemy scripting as they take you through buildings and factories to out maneuver you. This got me interested to keep doing these dog fights in single player mode. I can see this dog fight mechanic getting old real quickly if it wasn’t for some shnazzy enemy scripting.

Oh and before I close this post, I have to say that the non-airplane parts are one of the most boring parts of the game. Especially the helicopter where you’re doing the same thing over for 20 minutes. It isn’t even a challenge at all and I hope there aren’t that many of those missions. I’m only 4 missions into the game so I guess we will see.

Journey Finished!

If I have to describe Journey with one word it would be emotional. I just finished playing Journey (10 mins ago) and I really wanted to write about it. I’m still feeling the ending and all that great stuff so this post might be a little more emotional than previous posts.

Journey is a game created by the company ThatGameCompany. The game starts the player off at a desert where the player is only given the hint of what the controls are. After about 5-10 minutes after the player is shown all the controls, the player is left off to explore the world to himself. It is such a powerful idea to allow the player to learn every little tricks the game has by himself. It took me a while to even figure out how the scarf works in the game. It even get more complicated when another player comes into the game.

Speaking of that, the game does a seamless transition when bringing another player into the game. You may just be walking around and there will be a player around the corner. Normally the players will want to work and travel around the game together. With the help of a partner, you can get to places that would not be possible without. The only way to communicate between each player is by using a “chirp” button which can be held down to make a louder chirp. The chirp button is also used to recharge each other’s scarf so that the player can continue a glide. It takes practice but once both players get the mechanic down, using this trick will allow each other to get to hidden places. The chirp tool can be use to also call or alert the player. It is whatever you want to make of it and I pretty much used it whenever I can. Sometime my chirp will mean “Thank You” or another time it will mean “Wait for me!”

It is amazing what this game did with such simple controls and a unique idea. The unique idea is the whole seamless player transition thing but also that you don’t know who is who. No name tags appear on the player and you can’t tell if they go offline or anything. The only way to communicate is through chirping so if you run far away from your buddy, a new buddy might appear in place of him. I had 4 different companions that were with me throughout the game. Honestly, my first companion was the best. I wanted to say thank you TETUTINA (You get to see the companion names at the end of the game) for making the game so much better. I’m going to say that it is a she since the whole “Tina” in the gamer tag. Anyways, she pretty much guided me throughout 75% of the game. The game is only one and a half hour long but she showed me locations that I would not have explored. She was my tour guide throughout that part of the game. She guided me to places where I could get scarf icons to extend my scarf. She took me to places where I was able to learn more about the world. She even dragged me to places where I would have the best angle for a scripted moment. Finally there was this part where she took me to a very super hidden place. I would remember that spot as one of the best moment I have had in a videogame. Basically imagine a flying dragon that is in a secret location that you can get to if you know where it is. The developers hid this dragon to later use it but if you know where it is hidden, you can see it before it comes into the game later on. Even though you can see it later on the game, it is much more amazing to see it where it was hidden. Pretty much she was the best anonymous partner I have had in a cooperative game.

Sadly, after about 75% into the game, it seems she got disconnected from the game so it switched to another player. I believe you get a different cloak after beating the game and starting again so I was able to tell that it was a different person since the new character had the same cloak as me while she had a different cloak than all of us. Before the new player arrived, I started chirping around for her. I wanted to see if she would chirp back. After chirping for about 10 minutes, I decided to explore the world for myself. Throughout that 75% of the game, there were moments where it would have been easy to lose each other. There was this one moment where both players are sliding down a mountain of sand together. If they don’t stick to each other, they can easily lose one another. Throughout that whole scene I was constantly chirping as she was also to not lose each other. I love that scene because I felt something I haven’t felt in a long time in a videogame. Most games have characters that tries to give the player some emotional connection with them. Most games do not do this successfully so when they die, I usually don’t feel anything for them. However, in Journey, I already had this connection with my anonymous partner. The game needed no introductions with each other. My partner just pop out of nowhere and I shouldn’t have had such a strong connection. But by working together, I was able to build this connection that felt more personal than being force because of the story like many other games.

I guess I started out with the best so it was hard for me to switch to these new players. Their scarfs are short and they look as lost as me. I believe if I had one of these types of players, I would have also enjoyed the game differently. We would have explored the world together and try to see if there were anything in the game that we could find. But as I already found most of the game’s hidden features due to having an awesome partner already, I couldn’t possibly work with these new players. It was hard for me to work together. I even let the first player after Tetutina go far away from me believing that she will come back when a new player pops up. Yes even without giving me any names or anything, I was able to befriend a stranger and had an emotional connection with it. I didn’t want to work with anyone else in the game and it showed. I started to hate the new guys because they would not be as great. I really missed her in that last 25% of the game. That may be the only reason why I had 4 companions. I probably could have had only 2 but I just let them go away from me hoping that whoever would pop into my session next would have the same cloak that she did. Sadly, it did not happen.

As you can tell that this game was super emotional on my end. I was so attached to my companion that it helped escalate the game to a level of emotion I wasn’t expecting from a game like this. It is a true testament of a game for me to be this emotionally attached to an unknown stranger. I plan to send her a message saying thank you for a great time playing Journey and add her to my friends list. Also did I mention that the visuals and audios are amazing? The sand and the way they reflect the sun or interior looks phenomenal while floating scarfs/paper/cloth waver left and right with believable motion. I believe the music also helped brought out these emotion. The music was always perfect with what’s happening in the game. It speeds up when there is a high pace area and slows down when it is more of an exploring area.

Great emotional impact, amazing visuals, and perfect music makes Journey a complete package for an awesome time. The gameplay time may be one and a half hour and the price may be $15 but I believe it is worth every penny. I don’t want to compare a movie ticket with this but I believe this is way more worth it then a movie. It is a unique experience that I wish that everyone could have. I also wish that everyone who plays this game would also have an amazing companion as I did. I don’t think I would have had as much of an emotional impact as I would have without the help from an awesome companion. It is a quick game so anyone can finish it. I really do suggest that this should be played in one session. I mean it is only 1.5 hours!

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