Posts Tagged ‘ video games review ’

Asura’s Wrath Finished!

Okay I have to be honest with you, Asura Wrath is a hell of a game! If you can find it for less than $30 dollars, go for it! If you don’t watch anime then you MUST go get this since you’ll see things that you’ve never seen before. There is one single thing that makes Asura’s Wrath unique: the over-the-top, balls-out, no-holding-back action you see every couple of minutes. It is a marvel to even watch it as someone else is playing it.

There isn’t much to talk about Asura’s Wrath story except that it is a pretty generic anime storyline. Not that it is bad or anything but anyone who watches anime can tell you what will happen next. It is a mix of mainly Naruto, Bleach, and Dragon Ball Z but there are also a couple of animes you can see some similarities with. I actually like that it uses this kind of mix. There has never been a game that truly makes you feel like you’re playing in an anime. Asura’s Wrath will make you feel like you’re actually controlling all the actions that you see in animes even though you may be just pressing a couple of buttons.

Asura’s Wrath is split into three different kinds of gameplay. First is a brawler that is not unlike God of War series. You beat enemies, counter their attacks, and finish them off when their healths are low with a finisher. However it is usually an endless battle which you can only end by filling up this bar which I’m going to call it the “Burst Gauge”. Filling up this gauge will allow you to do a Burst. This goes into the next gameplay where you are watching the crazy over the top action while at certain times you’ll need to press a button or move in a certain direction. It is a quick time event. However Asura’s Wrath makes you feel the impacts of these events unlike other games that uses quick time events poorly. It is awesome when you see the button “B” filling up the screen and you’re forced to press every single one of them. The placements of these on-screen prompts are also uniquely place in a way that the button presses makes sense. Another type of gameplay is an on-rail shooter that is similar to Panzer Dragoon. You can shoot blasts but you can also lock on to many enemies and shoot a ton of blasts all at once. I think this is the weakest part of the three gameplays and I’m glad that there are only a handful of them.

I can’t really explain to you the craziness that happens in the game because I believe you deserve to see it or play it for yourself. It is an amazing experience that is totally different from any other games I have played. One final gripe I have about the game however is how you’ll need to buy the $7.00 DLC to get the true ending. The DLC will pay for another part of the game. The game comes with 3 parts with each parts having 6 episodes each. The story doesn’t end correctly with just those 3 parts and I felt way more satisfied after I beat the DLC. The DLC is totally worth it if you paid less than $30.00 for it. It has some of the best and unique episodes in the the game and it is unbelievable that they took it out of the disc.

Aside from the gripe of the DLC, I believe Asura’s Wrath is a true achievement to an anime style game. You get the feel of it but also it sets the level of extremeness to 11! It is an amazing game with some nice visual spectacular. Bring friends to watch it with you or else they would not believe things you tell them about what you just did in the game!

Witcher 2 Finished!

Witcher 2 has got to be one the most spectacular games I’ve played in a while. I’m not sure why I held off from playing it ever since I got my new graphics card last summer just for this game. Usually there would be other big name RPGs like Skyrim and Mass Effect 3 to play. Witcher 2 was always being put up back into my back log. Now that I have some chance to actually dive into playing it, I have to say that playing Witcher 2 is an amazing experience.

The first thing that I noticed was how beautiful the graphics were. I had an older graphic card when I started playing this game and I felt that I wasn’t getting the full experience so I bought a new card just for this game. That’s really saying something when I wanted to buy a new graphic card just so I can get a better experience. It means that the graphics really add to the gameplay experience. From the moment you see the sun shine through the forest in Witcher 2, you know that you’re in for a spectacular delight. All the locations are unique to each other and there is always a sense of scale to how large the world of the Witcher is. Character designs are also well done with very high detail character models. Each armor that you put on Geralt (main character in the game) looks unique to each other. There are zippers, pockets, and hoodies that makes each armor feel unique and give a sense of style to the character. This is a game for graphic whores and I’m glad to have bought my new graphic card for this. Even now I plan to rebuild my computer to play this game a second time with a better processor. I am now in High Settings but I want to try to get it to it’s “Uber Settings.”

Speaking about the second play through, the game literally wants you to play it more than one time. CD Projekt Red has made the game so that each locations that you visit is unique to the choices you make in the game. For example, there will be one big choice that you decide at the end of chapter 1 which will determine which location you go to. Each locations has it’s own set of quests and dialogues that you will not see unless you made the other choices. It is a very risky and costly idea for CD Projekt Red to do this. Just imagine the development time it took to make this new location with quests and dialogues that some players won’t even see. Other developers are afraid to do this since they want players to see everything they made in the game. That is why games like Mass Effect 3 or Fable don’t have decisions that really diverge as much from the story. Even though choices matter in those games, you’re mostly bound to see the same people and same quests as everyone. Even the choices in this game are very grey to the point that it was taking me a good time to figure out what I want to do. There is no right or wrong answers in the game and the story will progress but the choices you make matters a lot. The worst thing is that you can tell what will happen if you make a certain choice. Knowing that makes decisions harder since you’re not sure if you should kill off this character who if you let live might be the cause of an end of a civilization. And if you kill him then you just lost the reason for the cause you’re fighting for. Each choices matter and you can tell that there is never a true right choice. Other games like Mass Effect and Fable both go the other route in saying how any choice is the right choice but you decide how your character is developed. However in Witcher 2, you’re deciding how the fate of the world will be and not so much as how your character will be.

Questing in the game is short but very fun. There are only a few handfulls of side quests and they are all unique to each other. Some will even help out with the main quests which was a nice touch. The interesting idea about the quests in Witcher 2 is that it doesn’t really hold your hands as your completing it. The quests may sometime not even tell you where to go or who to talk to. It may just say “Go find X so you can do Y” or “Read the notes and solve the riddle to find the location of X.” Unlike other RPGs these days, Witcher 2 will force you to read the notes you uncover throughout the exploration to solve some quests. RPGs these days hold your hands so much that they show you where you have to go and even point out who or what you have to kill. It is a nice departure to figure things out by myself and I felt better when I do complete the quests.

As for the story, it took me a while to get use to it. You play as Geralt of Rivia who is a witcher with amnesia. Yea I know classic RPG cliche right? Anyways most of the game you’re trying to figure out what happened to your friends and even figure out why certain things are happening. This may have been a good time to introduce the world of the witcher to new players but like the quests, CD Projekt Red doesn’t hold your hands in the story. Things are already happening before you even start playing as Geralt. You’re as lost as Geralt and the story wants you to put the pieces all by yourself. Many things have happened in the past game and there might be hints of it. The only thing I know about the past game is the stuff I read from Wikipedia but I highly suggest players to read that before playing the game. It helps you get a sense of who some characters are and what they have been doing. I felt like the story was similar to Game of Thrones. There are really not much similarities but the style is the same. Both the book and game starts off with things like wars and deaths that have happened already. Characters may talk about it but you don’t really know the full detail of the event until you read further into the story. There is even a feud with different Kings trying to take over each other lands similar to the book. Though they may be similar in certain beats of the story, the story is still unique to itself.

The last thing I wanted to talk about is the gameplay. It has been a while since I’ve played a game with a combat system as fluid looking as the Witcher 2. The last game was probably Batman: Arkham City and I still believe that game still have the best fighting mechanics. Witcher 2’s combat is fast but you need to strategize before every battle early in the game. Once you’re surrounded by 2-3 enemies, you’ll most likely die. You have to set up traps, use bombs, sharpen your sword, drink potions, and use your signs (magic) before/during every battle. The battles only get easier once you level up and add new abilities. The animations in combat for Geralt has got to me some of the most impressive animations I’ve seen. He moves very fluidly from one enemy to another. He will do jumps, cartwheels, and even spin his sword depending on how far the enemy is and what the enemy is doing. It is awesome and I never got tired of it. The enemies animations aren’t that great but you’re mostly looking at Geralt in action that it really didn’t make a difference. Even writing about it makes me want to play the game over again just to fight enemies as Geralt.

The atmosphere of this game is amazing. Characters are doing their own things and talking about their own lives. When rain falls, everyone starts talking about how wet it is or how it doesn’t fall as much where they come from. There is not much to do in towns except walking around and talking with others so it really helps that they have their own things going on. The graphics, locations, characters, story, and the combat made Witcher 2 a game that is really worth playing. I highly recommend playing it on a nice PC as the graphics really add to the experience. If not the PC, at least the Xbox 360 version just to get a sense of what this game is all about. I had a great experience with it and I hope to do it again with difference choices the next play through.

Walking Dead Episode 1 Finished!

The Walking Dead game is my first adventure game that I have beaten fully from the developer Telltale game. The reason I don’t finish most adventure games is that they get really repetitive throughout it’s short episodes. You’re walking around and talking with everyone while trying to click everywhere that looks intractable. The Walking Dead is similar to this concept but they also throw in some actions sequences to keep you interested. Even some puzzles made sense compare to other Telltale games. It felt like the puzzles were part of the story instead of just some random puzzle the game throws at you. Even though I love the changes that Telltale has made for this game, it is still not perfect.

A lot of things about this game kept me interested to keep playing. The voice acting for one is pretty close to perfect. The characters are all very thought out and they all feel like characters that could exist in the Walking Dead universe. Sure some of them are cliche of any zombie movies/games but I mean it makes sense to have them here. The main character, Lee, is a great addition since you’re playing someone entirely new. He’s somewhat like Samuel L. Jackson and he talks like him too. The way Telltale built up his character throughout this first episodic was pretty nice. You get to learn about his family and the stuff he did to get him to where he was at the start of the game.

The episodic nature also works for this game. I beat it in about 2 hours and I felt that it went by at a really nice pace. It didn’t feel like I was being rushed or the game was just bogging. 2 hours was enough for me to learn everything about the characters in the game. It is something that even the show doesn’t do well.

The gameplay was also a nice departure from the usual Telltale games. There are some quick time events not unlike Jurrasic Park but it makes more sense when it happens here than in that game. There are also some parts where all you had to do was move the reticle and press a button to do an action but I felt more impact given the circumstances. It adds some flavor to the usual walking around talking part of Telltale games. Telltale needs to add these features to it’s other adventure games to keep me interested in finishing an episode.

The game also have branching decisions which will supposedly change the story through the 5 episodes. There will be new characters and certain characters will die depending on your choices but some of the major story beats in the game will stay the same. Think of it like a diamond shape where you pick certain things and it branches out but eventually the characters will all end up at the same ending. It makes sense in a developer’s point as if they didn’t do it then they may have to create assets and stories that only 1 out of 10 people will see. It was also a nice touch that the trailer for the next episode reflects the choices that you made in the current episode.

The Walking Dead kept me interested throughout the whole episode and I believe it could keep me interested for all five episodes. As I said it isn’t perfect though. They are some parts of the story that didn’t make sense of why he was doing it. For one thing, the main character mentions “Walkers” and “Zombies” a couple of times which I don’t think those words exists in that universe. There are also some points in the story that I felt like a glitch might have happened because I had no idea what to do. It is a problem with all Telltale games since you just have to click everywhere to get everything. Sometimes I don’t see where I have to click and it makes me think that the game glitched up. Anyways aside from that this game is very worth playing for anyone interested in a good zombie game. They don’t even have to be interested in the Walking Dead universe. Though it does add nice touches when you already know who certain characters are.

Finished: The Walking Dead Episode One(steam edition)

The Walking Dead game has recently came out. Being the impatient person that I am, I caved in and bought it. The genre of this game is an interactive horror game. More popular games that fit this type of genre would be Indigo Prophecy or Heavy rain. The Walking dead is listed to have 5 episodes but as of right now it only has 1. The first episode can be completed within two to three hours. Even though it is a short game, there are many branches the player can choose to give this game a high replay value.

The game starts off with the protagonist Lee, a middle age African American man who is being taken to jail, who has no idea about the zombie apocalypse happening. While the game story takes a turn for the worst you find your secondary character 8 year old Clementine. She is the equivalent of Yorda from Ico. She follows you around the game from room to room and basically you are her guardian. The game is all about the voice acting and the choices you make. The only gripe I have with this game is that you can’t skip scenes. This may not sound so bad but if I already did a part of the story and all I want to do is make a difference choice I don’t really wanna hear the 5 to 10 minutes conversation that goes before my choice making.

The story is determined by the choices you make in the game. If the other survivors are in trouble who do I save, character X or character Y? I save character X how do I try to save him/her? Do we leave the town at day time or do we leave the town at night time? These are some of the choices you make in the game. Even though there may look like many choices in the game, the game still forces some important parts of the story to the player. The choices you make doesn’t really matter and it leads to the general outcome. Should that deter your from playing this game? I don’t think it should. The story of this game should be enough to all Walking Dead fans or people who just like good stories.

The major kicker for me in this game is that you get to meet a few of the actual characters from the Walking Dead show and comic. You get to see why they act the way they act in the comic/show. It gives them a little more back story and explains what they did during the early parts of the zombie outbreak. Once you finish the episode, the game gives you statistics of what choices other people did when they played the story which adds a nice touch. To top it off, at the end of the episode, the game gives you a sneak peek of what might happen in the next episode. As of right now I think this game is worth playing even if you don’t watch the show or read the comic.

Puzzle Agent 2 Finished!

Puzzle Agent 2 is the sequel to the Professor Layton clone Puzzle Agent that was released in 2010 by Telltale Games. Both Professor Layton and Puzzle Agent’s main mechanic is the puzzles that the town’s people you visit seem to want you to solve. They both even have a hint system where you need to find hidden hint icons throughout the game to use them during the puzzles. However, Puzzle Agent adds humor to the game which is really missing in Professor Layton.

Puzzle Agent 2 starts where the first game left off. Agent Nelson Tethers is still confuse as to why his case from the last game has been marked as closed when there is still a missing person. He decides the spend his vacation time revisiting the town folks of Scoggins to figure out where the missing person is. That is the gist of the story but like the previous game, the town folks are what makes this game stand out.

All of the town folks in Scoggins have something funny or weird to say to you. Most of them even have a puzzle for you to solve. The reasons to solve these puzzles work with the story most of the time not unlike Professor Layton. The town folks are all unique. There is the guy who gets really jumpy when you talk to him. There is the suspicious sheriff who doesn’t like newcomers. There is even a character which is very similar to Scruffy from Futurama. There are many more but the best parts of the game are when you are introduced to these new characters. However there are not that many new characters in this game. I believe that is where Puzzle Agent 2 falls short is that they rely heavily on all the great characters from the last game that they don’t introduce not many new characters. Even though I complain about reusing the same characters, I still had a blast when I was talking to them.

The puzzles in Puzzle Agent 2 isn’t as great as Professor Layton or even Puzzle Agent. There are about 4 main types of puzzles if I remember correctly. There’s the sort the puzzle in chronological order from pictures. A puzzle to direct a line or laser to a spot using objects to redirect it. A puzzle to move objects around so that a path is open to the exit. And finally a puzzle that involves some knowledge in math to be able to solve it. Though there are some other puzzle that are not of these 4 types, most of the puzzles in the game are. The puzzles with the math stuff are really confusing as I’m not sure how many people would get it. I mean would you really know the 7th and 8th digit of Pi? Or would you know something about integrals? I’m just not sure how Telltales could think that only smart people would play this game since it is a puzzle game.

Though the puzzles in Puzzle Agent 2 are a little disappointing, I really like the story of these games. I love these characters and the world Telltales had created. I love that the main character is in a division of the government called The Puzzle Division. Even his friend is in a division called the Vegetable Crime division. Random things like these are what attracts me to these kinds of games. I played through the puzzles so that I can see more of the story and interact with these characters. Even the animation is so stiff that I have to imagine that the developers are intentionally doing it for a style. It looks cheap and it is better for it. I played it on the Ipad but I believe you can play it almost everywhere. I believe this game is worth a try if you like randomness or just something close to the humor of Family Guy or Futurama.

UFC UNDISPUTED 3

Before I review this game I would like to point out that I enjoy watching UFC and I enjoy fighting games. I have played the last 2 UFC games prior to this new one. I will admit the last 2 games prior to this one weren’t developed as well and could feel stale at times. However, UFC 3 Undisputed corrected a lot of things from the previous 2 games.

The developers completely redid the tutorial from the previous games. It really made the game much better. It made the learning curve for the game much easier to pick up for new comers and learn the fighting system rather than trying to learn it during mid match.

The next thing they added that made this game stand out from the last 2 was that they added a lot more fighters. I have to be a little bias but I was disappointed with the last UFC for having a lack of Asian fighters. I was glad to see that they were able to add all the main Asian UFC fighters from Akiyama to Takanori Gomi. The visuals for each fighter is pretty spot on and they straightened up all the move list for each fighter making them more unique and true to the actual fighters rather than making them feel like skin swaps.

Career mode was also different around this time. They added a good twist by adding videos from actual fighters when you complete a certain criteria like your first loss or first title shot which gives it a bit of depth. They also added a lot more training mini game options like tire flipping or punching bag. They even built up on the make your fighter mode.

Now for the actual gameplay. Once you get situated with the controls, the game plays really smoothly. In the stand up fighting, the game can feel as good as any boxing game. It slows down a bit when you get down to the ground fighting such as submissions and holds but that is how it is when you watch the fights in real life. It makes sense and made the game much more realistic. One of the best things about this game is that submissions have been made easier to submit people in and out of. For example, if you remember the old submission system it was easy to put people in submission holds but to actually submit people it was very grey. I used to spin my analog and hope that it would work but now they changed it to point where a giant octagon pops up on the screen and you have to keep your color on your opponent’s color. Basically stay on top of him til your bottom tug of war bar gets full, the moment it gets full you submit him in. If your opponent gets away from you the entire time and gets his bar full he counters you or breaks out of the submission.

This is one of those games where when you get a kick to the face and you go “ooooh”. A game when you do a highlight knockout and you smack your friend and say “Dude you have to see this?” This game gets competitive not only from playing with a friend but even playing by yourself. In contrast to 2d fighting games where you have to be flashy with a super ultra combo finish to grab attention this game grabs attention from a single punch to even a choke out submission. I would have to say if you like UFC and you like MMA games in general this game is worth a rental.

Mass Effect 3 Finished!

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I’ve been meaning to write this post as soon as I finished Mass Effect 3 but it seems really difficult when I finished it at 2 a.m. two days ago. Also being sick doesn’t really help motivate me to write my first blog. Anyways lets get down to the nitty-gritty of this game.

I wanted to get it out as soon as possible so here it is: Mass Effect 2 is a better game than Mass Effect 3. There are many reasons including the controversial ending this game had (will get to that later) that made me believe this is true. Mass Effect 3 was suppose to be the closure to a story of Shepherd and his team that we’ve been following and developing over the past 5-years. It was suppose to be an amazing end of a journey. What it turned out to be was a long chore helping out all the important species of the Galaxy. Not that helping out species in the Galaxy is boring but the way Mass Effect 3 handled it seems too ridiculous for what it is.

In this whole game, Shepherd is tasked with uniting the species of the Galaxy to form a universal army to take down the Reapers. In context it sounds like an amazing game. But the part where I’m uniting the galaxy seems too ridiculous. I know Shepherd is probably the most important living being in the Galaxy of the game but I can’t believe that he is able to solve all the problems the Galaxy had in less than a year. I say less than a year because the game does not tell how long Shepherd’s quest is but it is hard to believe that Earth is still alive from Reaper’s invasion after a year. Anyways, throughout the game Shepherd is solving all the problems like the Genophage of the Krogans, the war between the Geth and Quarian, the feud between Krogans and Turians, and even some Asari problems thrown in to the mix. I believe in the developer’s mind, most of these problems had to be solved. However I can’t see it as how everyone is asking for Shepherd to help them with their problems before helping him fight against the Reapers. Can’t they just wait until the Reapers are gone? If Shepherd can’t help them then does that mean that they won’t help Shepherd fight against the Reapers which means they are left out fighting the Reapers for themselves? Wouldn’t that mean they’re likely to be extinct with their problems still unsolved? Questions like these came up as I was playing the game and it really ruined my play time with the game.

Another thing I didn’t like was how useless and mechanical most of the decisions that were made in previous titles were for this game. They pretty much did the same thing as Mass Effect 2 where most of the decisions that I did for saving someone life is reflected by an email message. However, unlike Mass Effect 2, Mass Effect 3 holds a greater weight in using all the decisions that were done in previous games. Most importantly was who survived during the suicide mission in Mass Effect 2. The way they handled it in Mass Effect 3 feels very mechanical. I had all my squadmates survive the mission in Mass Effect 2 so I clearly saw how it didn’t really effect anything in Mass Effect 3. Whenever you meet them again in the game, they fell like they could be replace with any new character in the game. I even was told that certain scenes were replaced with some random character if that character died in Mass Effect 2. It’s understandable that BioWare had to handle it like this. If only 50% of gamers had all the squadmates alive then the other 50% would not see that part of the story if they had created specifically for all the gamers who had those squadmates alive. It makes sense but games like Witcher 2 had branching stories where gamers who picked certain decisions would not even see unless replayed. I wanted something like that but it seems BioWare had limited budget and time to do something like this.

As for the ending, I didn’t really mind it. It wasn’t a great ending by any means. I hate endings that has obvious choices for you to pick which ending you want to see. The ending basically comes down to Shepherd picking three buttons to choose what kind of ending the gamer wants. They may not look like buttons but they are buttons. The ending also left a lot of questions too which I don’t think will be answered with whatever Mass Effect games that will be coming out later on. I’m not even sure if they will include what the gamer chose as an ending for later games. It was a bad way for Bioware to handle an ending that should have been the Swan song for Shepherd.

So with all this talk, what about all the pros? There weren’t many this time around. The graphics looks better than previous games. I tend to look at all the amazing Lens Flares that BioWare had created for almost all light sources in the game. It really brought out the SciFi aspects of the game. I also really like the combat of this game. I felt like I was getting more powerful as I leveled up. By the end of the game I was charging through every enemy and pulling enemies every 1.5 second. It was an amazing feeling to be so powerful to take down 4 brutes in less than a minute. Other than these pros, I don’t think there were much improvements from the second game.

As I said before, Mass Effect 2 was a much better game than Mass Effect 3. But as a gamer who’ve been following the tale of Shepherd for 5 years, this game is necessary to play if you want to find out how the story of Shepherd ends. It may not be a great ending but it is necessary to complete. BioWare is creating a new ending for this game but I would finish the game before the new ending comes to see what BioWare visioned for the game. You may come out disappointed but it is still a game that is needed to be played.

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